It's entirely possible that the game might have still been a success with a first-person perspective, but there's simply no way of knowing if that would have been the case. Of course, God of War went on to become a critical and commercial smash for PlayStation, leading to multiple sequels, including next year's highly anticipated God of War: Ragnarok. I think when it came to Tim, it was a third-person game," said Jaffe. So, I can't fathom that idea surviving long enough to even pitch it to Tim Moss, the lead programmer. but I think ultimately, it just became difficult to get the kind of emotion and combat and sort of just character building that I was hoping to do. Kratos can use the Blades of Chaos to attack enemies and gain abilities from Medusa's head, Zeus' Fury, Army of Hades and Poseidon's Rage. It was developed by Santa Monica Studio and published by Sony Computer Entertainment. It was not the world's best game but it was one of the few games where I saw melee combat done well in a first-person perspective, and I thought that would be a really cool way to differentiate ourselves. God of War is a 2005 hack and slash action-adventure video game released on the PlayStation 2. ![]() ![]() And the game I was looking at was a Dreamcast game (I think I'm pronouncing it right, it's called Maken X). "For a long time, for about four… ehh, three months, I was seriously considering going first-person.
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